Showing posts with label Professor. Show all posts
Showing posts with label Professor. Show all posts

Wednesday, August 26, 2015

How to Host a Clue Party (10 Steps)


Send invitations. A cryptic e-mail will work fine for this game: 'You are hereby summoned to a Clue party at the home of (your name) at (time) on (date), where you will investigate the murder of Mr. Boddy. Please come dressed as (choose one of the following for each guest: Colonel Mustard, Miss Scarlet, Professor Plum, Mr. Green, Mrs. White or Mrs. Peacock).'
Decide who will be designated as the murderer, in which room the murder was committed, and with which weapon was used to carry it out. Take the cards that represent each of these elements out of the Clue set and place them in the provided envelope.
Label nine areas of your house by making and hanging poster-board signs that designate each area as one of the rooms in the Clue mansion.
Collect the following 'murder weapons:' the revolver (use a toy gun),the candlestick, the knife (use a plastic or rubber one), the rope, the wrench and the pipe.
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Tuesday, August 25, 2015

How to Host a Live Clue Game


Send out invitations at least a week before the live 'Clue' party. You can use store-bought invitations, print invitations on your computer or even hand-draw them. The invitation should be themed to fit the party. Also state whether are mandatory. If costumes are mandatory, assign characters in the invitation so that party-goers know what sort of costume they need to create.
Gather some props. Have a prop to represent each of the weapons: a candlestick, lead pipe, rope, wrench, revolver and a knife. You can usually find harmless, plastic versions of these weapons at a toy store or even at a discount dollar store. If costumes are not mandatory, consider acquiring props for the characters to wear. For example, have a feather boa for Mrs. Peacock and a pair of spectacles for Professor Plum. Costume props should be simple, but should identify the character (see Tips).
Decorate. Traditionally, the game of 'Clue' takes place in nine rooms of a mansion: the kitchen, study, conservatory, hall, dining room, billiard room, lounge, library and ballroom. If you don't have nine rooms, divide rooms accordingly, and add a few props to give them some atmosphere. For example, pile some books in the library, cover the windows with a dark blanket in the lounge, or set up a card table with a few balls sitting on it to represent the billiard room. Label the rooms to avoid confusion.
Plan your menu in advance. A good game of 'Clue' begins with a meal. The dinner also gives the butler, or host, an opportunity to prepare a few things (see Section 2). The meal does not have to be complex, but the guests should have to sit in an appointed dining room to eat. It can be simple snacks, a hearty dinner or a multiple-course meal. If you are planning a more complicated meal, have it prepared in advance, and have somebody play a member of the staff to help you serve it.
Create clue cards in advance. You can draw your own clue cards, use the clue cards that come with the board came, or print new clue cards on your computer. Each clue card should list all locations, characters and weapons so players can check them off as they discover the hidden clues.
Create location and player cards. Standard index cards with the name of the location or player work well for this. You can also use the cards that come with the board game.
Create innocent and guilty cards. You will need one guilty card, and the rest should be innocent cards. The number of innocent cards you need depends on the number of guests attending. There should be a card for each guest, and only one of the cards should be a guilty card.
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